


Welcome
to AeryglowWildlife.com (tm), (formally known as SecondWildlife.com) a
resource for all the Virtual Wildlife Objects that we offer at our shop
in
Second Life(tm)! Our home location in Second
Life(tm) is on the server http://slurl.com/secondlife/Aeryglow
Wildlife/73/82/26/
We pride ourselves on the craftsmanship of our
3D animal models and scripting that are both realistic yet low-prim
count and
produce little to no sim lag. This allows you to
place many
critters
on your property without eating up a lot of prim space and without
dragging
server performance down.
Hundreds of hours of design, scripting
and testing go into each virtual animal. All of our critters include
many detailed
settings so that you can customize each one to your own desired
behavior. We
have many scripted animals for you to see and take home with you, our
shop
location is divided up into four main sections, each with its own
variety of
wildlife critters.
Latest
News:
8/15

Aeryglow Wildlife(tm) - Rabbit Multiplication:
I'm still awaiting LSL Mono, which has been postponed yet again so I'm
continuing with updates. This week I've updated the cute little bunny
critters with all-new scripts and new rabbit types. As you can see
above we now have quite a collection, including some broken coats and
new colors including Chocolate, Gray, Yellow, Violet, etc. One new
rabbit - the Psychedelic Bunny - even has a color-changing fur coat!
I've improved the Luv Bunny heart jewels shape as well. In all there
are now 18 rabbits/bunnies to choose from. Keeping up with so many
variants is becoming some work, I don't know how Maggie Morgan next
door does it with Fishy (she has hundreds of fish to keep going). I do
enjoy the variety though, it's fun to try out different color
combinations and patterns to see what works and what doesn't. The end
result is a more colorful SL(tm) existence.
All of
the scripts have been completely revised. Most of the changes were to
free up memory and improve processing speeds, reduce lag, etc. and
won't be immediately visible. The 'Food' option is back now ('On' is
the default setting) so users can turn off the Food seeking to further
reduce resource use if they desire. Also, many of you have asked about
their chat setting - the chat was good for a single rabbit but could
become too cumbersome with multiple rabbits running about. I've greatly
reduced the chat frequency for version 0.30 and included a method for
turning off bunny chat. The secret is to open the "Options" menu, then
select "Rename". At the rename prompt, type and enter "/8 no chat" to
toggle chat on or off. Other minor improvements include better Status
info and some behavior adjustments.
For
the time being, the new
versions are only available from the Garden Wildlife vending machine at
the main shop. The Multi-Pack vending machine has some new mixed packs
- an updated Rabbit Mixed Pack, updated Bunny Mixed Pack and a new Luv
Bunny Pair Pack. I'll update the 'live' bunnies nearby and offsite
vending machines as I get the free time.
8/1

Aeryglow Wildlife(tm) - More Crawlie Updates!:
More Updates and New Releases to announce! Crab scripts have been
overhauled to work better with the new physics engine. I've also added
a sitting mode where they'll randomly look around while remaining in
place. Also, three new crabs have been added to the family - a Red Crab
based on Christmas Island Red Crabs, a Rock Crab based on the Atlantic
Rock Crabs I used to find on the beach when I was a young child, and a
Ghost Crab which glows in the dark & eats Ethereal (expired) Kelp!
Additionally, the new/updated crabs are all compatible with the Animal
Finder. All of the new versions are available from the Seaside Hut on
Aeryglow Wildlife (tm) Island.
In
other news, the Seaside Hut is undergoing some renovations. I've split
up the multi-pack/single-pack/props items into separate vending
machines to make shopping easier. Hope & Hodgie's vending machines
have been moved upstairs and I've added elevators to carry shoppers up
to the second floor. I'll post a pic here once the new building is
finished.
Lastly, the updated crickets have been added to the
vending machines. All new crickets now include Animal Finder Support.
I'll be away for a few days, in the meantime enjoy the updated releases!
7/25
Aeryglow Wildlife(tm) - Bald Eagles!:
I have a new Bird of Prey to announce, thanks to some texture work by
Hodgey Hogfather. If you haven't been to Hodgie's Nature Stand, stop by
the Aeryglow Wildlife(tm) Garden area to see some of their flowers
& pick up a landmark from one of their signs. Hodgie & Hodgey
do some great texture work and as an Eagle expert Hodgey wanted to try
improving the golden eagle skin to more closely match real-life feather
patterns and do a bald eagle. The results look great and I've applied
the new skins to the latest version eagles. He did admit that texturing
animals can be challenging work, especially with the amount of prim
torture I seem to create. Despite the challenge the skin came out
wonderfully and the new Bald Eagles are flying around the mountain at
the main shop location.
I've also been refining the bird scripts
further for improved performance. If your bird is having issues drop me
a notecard and I'll be happy to upgrade your bird to the latest
version. I'm still awaiting LSL Mono so that I can add better ground
avoidance. The birds flying around the mountain seem to be doing much
better but do occasionally get trapped by the near vertical rise, so
make the best use of your home point and limits to minimize the chances
of flying into tall mountains! I'll keep trying to improve this
behavior over time.

In
other news, I've updated the crickets so that they'll respond to the
Animal Finder. Although they don't move around they are very small and
hard to see, plus the latest SL viewers seem to cut out smaller objects
more easily than in the past. That combination makes the Animal Finder
compatability nice to have. The new versions will go into the vending
machines in early August, and I've updated the crickets I can find on
the island (I have a few more to locate still) but will get the rest of
those sitting out this weekend.
The Garden area at the Aeryglow
Wildlife(tm) island has been converted over to the new group finally,
that just leaves the Gothic area to do, plus I need to close out the
older 'Second Wildlife' group. I have a new group of completely updated
animals almost ready to announce, I hope to have them ready by early
next week - the updates do include some new models as well as scripting
improvements. I'm trying to implement all of the improvements you've
asked for as I go through and update animals to the new business name.
I'll keep everyone posted as they all get completed.
7/17
Aeryglow Wildlife(tm) - Crawlie Updates!:
Once again I've gotten myself a bit sidetracked. I need to get back to
group stuff, but in the meantime check out the latest dropping spider
updates at the main shop. As with all my critters I needed to update
the names & scripts with the new business name, but the dropping
spider has also remained virtually unchanged since I released it back
in 2006. Yes, these were among the first of my SL(tm) creations
(originally in physical form - now only available that way from the spider and summoner wands.)
One spring, when I was slacking on lawn mowing duties a bit, I came
across a Yellow Garden Spider in the tall grass and have wanted to do a
SL(tm) version inspired by the brightly colored real-life version. The
result is shown above on the right - an all new Yellow Garden Spider!
I've completely updated the code for smoother, more precise operation
and have reduced the prim count to just 4 prims!

I've
gone beyond that and created a series of different colored Garden
Spiders to choose from, and the multi-pack vending machine has an
assorted color 10-pack if you'd like to pick up the whole series and
then some. All of these function the same as the original dropping
spider. Place them upside-down, adjust the sensor & drop settings
and watch them drop down when someone walks nearby. You can also
attach them to yourself (their legs will animate) and carry them around
as a familiar. The new brighter textures really stand out when attached.
As
a side note... I now remember why I haven't messed with these in so
long, the mathematics for getting the animations just right are pretty
annoying to work out. I've tried to modify the framework so that I can
update these more easily in the future.

As
if to test out the new framework I decided to try updating the Gothic
Tarantulas as well, and added an all-new spider - a Dropping Black
Widow! Again, I reduced the prim count to 4 for the Tarantulas and all
of the Gothic spiders get all-new surface and leg textures. I also
added a new Brown Tarantula to the available choices. Finally, these
versions are closer to what I had originally intended back when I first
built them.
I'm not sure what I'll do next, I do still need to
update external vending machines and the related web entries here with
all the new spiders. I'll do a group announcement for these soon too to get the word out to everyone. Definitely check out the latest & take some home to play in your Gardens today!
7/9
Aeryglow Wildlife(tm) - Welcome To The New Group!:
Group invites have all gone out today (whew!) I still have to change
over many animals to the new name, but the business name change is
getting closer to being complete. In the near future I'll close out the
old "Second Wildlife" group, so members may start seeing removal
notices if SL(tm) sends a group removal note.
7/5
Aeryglow Wildlife(tm) - Continuous Improvements:
Hi All! I've been working on some side projects to help pay the bills,
but am back on animal programming this week. I've been returning some
customer requests in recent days, starting with the hodgepodge drawbridge. I
was using freeware music that required ad support, so I had
incorporated the ad on the touch sign (the green one in the pic above).
This week I paid for a fully licensed 34 second music clip and
incorporated the new music into both the normal & XL bridges. I've
removed the green signs and updated all the bridges I know of,
including those in the Seaside vending machine.

I've
been fine tuning other objects as well. The carrots are a little
smaller - I'm trying to balance ease of location (larger) sizes with
more realistic (smaller) sizes & hope I find a good balance
somewhere in-between. The Garden Food&Props vendor has the latest
version, the veggie garden has the latest versions and there is a
carrot just outside of the veggie garden fence (the nearby white rabbit may be munching on it)
that's a slightly smaller size than all the others in case you want
something more realistically sized & are confident you can relocate
the carrot at a later time. I've also been refining the birds of prey.
I've noticed on the Aeryglow (tm) Wildlife mountain the birds sometimes were
getting stuck on the land. I've re-written the LSL code to help reduce
this behavior. The flight speed has also been refined somewhat.

I've
created a new rabbit multi-pack for the Garden Multi-Pack vending
machine that includes a variety of normal color rabbits. The pack has 4
brown, 3 black & 3 white rabbits. If I do any further
'normal' rabbit colors I'll update the multi pack with them.
I
hope to get back to new critters in the near future, I'm also hoping
LSL mono will be released soon so I can take advantage of the scripting
improvements across the Aeryglow (tm) product line. I also need to work on
group updates, I am still planning to send out invites soon, any wagers
on a date for new group invites, lol? I realize I keep postponing
group transfer... so much to do, so little time in life.
6/16
Aeryglow Wildlife(tm) - Birds of Prey:
Finally a couple of all-new animals to announce! I started these birds
back in April but the SL(tm) issues that kept me busy in April/May
postponed the work I wanted to do on these. You can find these in the Jungle Wildlife
vending machines up on the mounting vending hut. They are only 1 Prim
and have a number of sitting/flying/hunting behaviors. They currently
hunt chipmunks/squirrels when the food option is turned on, I'll add
more options as time goes on. You can also save up to four perch
locations for them to rest at, similar to the bat sleeping points.
These birds have behavioral scripting much like the lions, they'll hunt
and perch more when tired and will fly higher and faster when fully
rested or fed. I packed the script full of goodies, hopefully they'll
be as fun to watch as they have been to make :)

Keep
in mind that the trade-off of 1-prim critters is the SL(tm) sculptie
balloon bug that requires sculpted prim support. I've updated the
jungle bones with the Birds of Prey info, just make sure you place out
v0.00 or newer for them to work properly (the old version had no
revision in its name). I've also created a Raptors Nest to provide the
same support, plus it makes a nice prop to use as a perching location.
Both of these can be found in the Props vending machine next to the
machines where the birds are found. Just place one of these in the
vicinity where you'll be standing when you are viewing the birds. For
larger areas you may want to place support in other locations, the
jungle bones are copyable (and support the lions as well as the birds).
In
other news, I'm working on transferring everything over to the new
Aeryglow Wildlife (tm) group. In the near future I'll start sending out
invites to people and closing out the Second Wildlife group. I'll post
more when I start the invitations.
6/7
Aeryglow Wildlife(tm) - A New Beginning:
Second Wildlife Island has officially been renamed to Aeryglow Wildlife
(tm) today. I'm going through all of my Landmarks, Notecards, Textures,
Scripts, etc. to update everything to the new name. It'll probably take
months to catch everything, but for the most part the change is
official. I'll also send out invitations this week to the new group.
If
you haven't been by the Garden Wildlife (tm) section of the island
lately come take a look around. I've added some new gardens as well as
a slick new elevator up to Hodgie's plant vending machines on the
second floor of the vending building (shown above). The first floor
houses the Aeryglow Wildlife (tm) garden animal vending machines, and
I've rearranged things a bit for easier shopping.

In
other news, it's come to my attention today that the wand crystals were
not working properly on bare ground. I'm not sure what caused this, I
recall them working fine the last time I used them and no one's
mentioned the crystals weren't transforming into animals. Anyhow, I've
re-written the code and placed the updated wands into the Garden
Wildlife (tm) Food&Props vendor. If anyone wants their wand
updated, drop me your old wand & send me an IM.
In other
news, I'm finishing up some detail work & testing on a new critter
I'll announce in the next few days. It's been a couple months since
I've had something completely new, this one should be worth the wait.
6/2

Garden Wildlife(tm) - Food for Thought:
I have just a couple more pages here to finish before I'll start
directing all the web traffic from the old site to here
automatically. I've also begun updating The Garden Wildlife
product line with the new name and refined some of the scripting,
starting with the promotional/food items. The coffee mugs now have new
textures and chat the correct name. I also improved my food script to
account for the number of days passed a better way, thus allowing
longer freshness - both the cheese and carrots last for 21 days (three
weeks) now as fresh food. They also chat the new name (and I've reduced
the chat frequency) when the freshness is about to end. I'm going to
continue updating objects to the new name & will refine scripting
as I go along to hopefully bring better functionality along to
everyone. I also have some new items to announce in the near future, so
stay tuned!
5/27
Aeryglow Wildlife(tm) - First New Website
Post:
Woo-hoo, the new website is up and live. I need to go through &
clean up these old SW web pages, so it'll take some time before this site
is fully live.

When
I started this adventure back in 2006, the "Second Wildlife" name
was a cute & catchy in-world name for someone just doing this
for fun. I also wasn't (at the time) planning to make a living selling
SL(tm) objects. As the business has grown however I have had to look at
this venture from a whole new perspective. Recently Linden Labs
announced they are going to begin evaluating & enforcing trademark
infringements on businesses in Second Life(tm), including business
names too closely tied to Second Life(tm). The dilemma was do I wait
for the day LL decides for whatever reason that "Second Wildlife"
infringes on their trademark or do I do something now while I'm still a
tiny player. I decided to go ahead and change the business name now
rather than to wait.
The new name "Aeryglow Wildlife (tm)" uses
essentially a made-up word, so I'll likely not have to change the
business name again (whew). "Aery" means ethereal or visionary, and
"glow" of course means giving off light. Together, I hope at least, the
meaning of the name represents Wildlife that is by its own nature a
visionary illusion come to life. It's still going to take me time to
get used to the new name so I'd not be surprised for those of you out
there that have come to know & love my creations to have to become
used to it as well. The seagulls in the sun icons will not change, nor
will the fonts I use on all my items. You should start seeing the new
name pop up on textures & wildlife creations, etc. very soon. The
old name will be around for awhile as it'll take a lot of work to
change everything over, I'll try to keep things as smooth as possible.
I'll post more info in the near future.
For now, wander over to the
Second Wildlife site
for info on all our critters, and thanks in advance for your patience ;)

In
other news, the latest release is a new little garden chipmunk. He's
based on the little red squirrels and has all the same behaviors, etc.
I'll have them rolled out to the other vending machines later in the
week. I also spent some time testing the squirrels in the mono beta
sandbox, looks like they'll run just fine when mono LSL occurs if
nothing is changed between now & then. I'm looking forward to mono
myself, not so much for the speed improvements (my critters tend to run
slow to keep lag down anyhow) but I'll be able to reduce multiple
function calls to further reduce lag.
Jungle Wildlife:
Located in the Northern area of the wildlife island, this region has
beautiful vistas and contains animals found in typical jungle settings.
Seaside
Wildlife:
Located at the center of the island is the Seaside Wildlife Reserve.
This area specializes in aquatic
wildlife and includes some sea life developed in cooperation with Something
Fishy.
Garden
Wildlife:
In the Southwest is the
garden section with its flowerbeds, meandering pathways and many
benches for
sitting and taking in all the beauty SL(tm) has to offer. Here we
specialize in garden variety critters that may be found in your own
back yard.
Gothic
Wildlife:
The Gothic
section features a dead forest and is the place to find the creepy
critters
you may need for your dungeon, attic, or dark forest environments.
These include modified (and twisted) versions of garden variety
critters as well as some gothic-themed critters.
As one
can imagine, scripting & building new
critters, landscaping our new home and keeping up a Website is
a
daunting task. There's always something new
being worked on, and I hope you will check back from time to time to
see
what's new and exciting at Aeryglow Wildlife(tm)!
- Cloud Insoo
Aeryglow Wildlife (tm), CCO
http://slurl.com/secondlife/Aeryglow
Wildlife/73/82/26/