Second Wildlife (TM) - Highly Scripted Wildlife for Second Life
           
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News From 2007:


12/31

Second Wildlife (TM):
Last entry of the year! I've been away visiting family for a few days so I apologize for the slow response of late, I am trying to catch up on IM's and hopefully will be back up to speed in a couple of days. I want to thank all of my loyal customers that have seen me through the transition to being an SL creator this year. I rely on every one of you to help keep the lights on & heat running here - without you returning to support my work & spreading the word among friends I wouldn't be able to keep creating new & interesting critters. I look forward to another year of making great art and (knock on wood) breaking even with this endeavor. I've already begun the next animal, though I'll hold off on details until I have some time to test out the new critter in-world. With the Island up and running I hope to be able to devote most of my time to animals now, so the coming year should be quite exciting for Second Wildlife, and I hope for all of you as well!

Best Regards to all and HAPPY NEW YEAR!!!!

- Cloud Insoo



12/22

Garden Wildlife:
As promised, I finished up a white rabbit and placed in the Garden vending machine. The Garden Wildlife web page has been updated with the latest info. I've also been working on expanding the garden hut, it now has a second floor where I'll have Hodgie move her plant vendors. It's a very open shopping space, I had in mind a framework for her to build a hanging garden where the plants could be seen from afar and where the external garden could be viewed while shopping. It should be a beautiful place to visit when Hodgie gets moved upstairs. On the first floor I'll split out the food and props from the Garden Vending machine and use the wall space for notices and demos.

In other Garden Wildlife News, I've fixed a couple minor glitches in the rats & gray squirrels. The rats were saying they loved "moldy" cheese instead of "fresh" cheese while they ate, was carried over from the Gothic versions most likely so that's fixed. I had a customer request an option to have the rats say "Tracy it's up to you" based on a line from the song "Good Morning Baltimore" in the movie Hairspray. It's a hidden easter egg now ("Options" --> "Rename" --> "/8 tracy it's up to you" or "/8 it's up to you") for the newest rats. As always, re-entering the code cancels the mode. The Gray squirrels also had a glitch with the twig I had added for another customer. Apparently SL re-set the perms on me so the twigs were not copy, that's been fixed as well now. For updates on either critter just create a folder with your name on it and drop in your pet and send to me. I'll return the folder with the updated version the next time I'm on.

Gothic Wildlife: I'm finishing up more tweaking on the bats which I am not satisfied with yet. I've removed the phys/non-phys option since they do seem much more stable than I expected in phys mode and they look more realistic with physical flight. I've sped up the wing animations and the flying speed - although if you set the North-South or East-West limits down toward 10m the bat will fly much more slowly. Depending on how the holidays go I may have the updated versions in the vending machines next week, but they may not be ready until the following week. I'll let everyone know as soon as they are ready, you'll be able to send in your old bats for a free upgrade at that time as well if you wish.

This will likely be the last post before Christmas, so everyone enjoy the Holiday ... may good friends and family and good health be with you all!


12/19

Second Wildlife (TM):
You may notice the website is undergoing some changes. I've moved most of the news to archive pages now that we're approaching a new year. This should improve the home page load time, and I'll keep posting new entries on this page and move older posts to the archive locations. I've been catching up on some support and fixes, not sure what the next critter will be just yet. The next few weeks are going to be busy with holiday/family activities, so I may not be in-world as much as I'd like. If I'm slow to respond I apologize, just be patient and make use of any animal instructions & the FAQ page. Hopefully I've covered the most common issues in at least one of those locations & you may find the answer you are seeking.

On a related note, I've recently been trying to help a customer that was unable to pick up a new bunny (Brain if you're there, please read further)... seems her "Busy Mode" was set. Not only was the vendor unable to deliver to her, but my IM's are getting bounced back, I can't send her notecards, etc. The lesson here is - if you want to shop & have support you MUST turn off busy mode ("World" ---> "Set Not Busy") otherwise I have no way to reach you! There's a JIRA entry on this and I've already posted & voted on this SL bug, but since the Lindens have already inserted a dialog box on setting busy mode (it'll tell you chat & IM's will be hidden & inventory transactions will fail) I'd be surprised if they fixed this one. Seems I do need to add this to the FAQ so I will do so shortly, Brain is not the only customer I've had trouble reaching by IM's. If you come across this yourself, definately give the Lindens a verbal reprimand as well... I understand the reason for having a busy mode in SL, but sheesh.


12/16
        

Garden Wildlife: Bunny is finally done! For now he can be found in the Garden Vending Hut's vendor and in the Second Wildlife (TM) Gardens (where you can watch him hop around). I've worked hard to deliver some cool behaviors. He has many animations, is only 1 prim and has behavioral coding that causes him to hop around, become tired and sleep to rest up. Just like real rabbits, Second Wildlife (TM) bunnies are nocturnal and therefore tend to sleep more often during the daytime. They also recognize their owners, often following you about (within their defined limits) and may befriend nearby strangers on rare occasion. Generally, these bunnies are wary of strangers and will try to stay closer to their owners when threatened. I've added food seeking as an option and for the first time the food - "Fresh Carrots", also available in the Garden Vending machine - will provide the added benefit of giving extra energy to your rabbit causing them to sleep less often. What else can I say... they are adorable and have been a joy to create and script. The "Feral Rabbit" and "Pink Bunny" are in the vending machine and I will try to get at least one other color rabbit in the vendor by weeks end. For now definitely check out the latest critter at the home location, I'll update the Garden Wildlife web page with all the details as well over the coming days.



12/9

Garden Wildlife: Things are finally getting back to normal somewhat now that the replacement computer has most of my old files and programs loaded. Again, I apologize to those I was slow to reply to over the past week. Now that I'm back to work some of you may have noticed the new Demo Bunny near the Garden Vendor Hut (set to the low-low price of 75L's). This is a 1-prim bunny that basically sits in place looking cute & twitches his nose & tail. I'm working on animations & behaviors, the fully scripted version will hop around, get tired & sleep and will have other behaviors I'm experimenting with. I plan to have the first versions for sale this coming week with at least 2 color choices. The scripting will be similar to the squirrels & rats with many of the same options. This looks like it'll be by far the cutest addition to the Second Wildlife family and will have some very new & exciting behavioral enhancements. I'll provide many more details later in the week with the formal announcement, and if you can't wait for the full version by all means scoop up a copy of the Demo version while it's available!



12/3


Second Wildlife (TM) Updates: Happy December everyone! Here are some new shots of the park, in the near future the website will get a re-freshing and I'll replace the old photos with photos from the new location. I'm also in the middle of recovering from a computer failure as well (the old desktop lasted over 4 years and was constantly struggling to keep up with SL) so I may not be in-world much for a little while and I apologize to those I've not been able to respond to right away. The Garden area has more new trees now, and I've re-built Maggie's hideaway shown above on the upper right - it's now near the Gothic area and has a hidden entrance off of the nearby walkway. I have many more plans for the Garden area and will continue to add to it organically as time allows.

Over at the Bar area (lower left) I've given the dance floor its own platform and moved the group's jukebox upstairs, as well as the dance ball. The dance floor includes a glass section where you can see the whales and other sea life swimming below while you dance. The bar area will become enclosed and provide some wall space for some demos & the general vending machine I have out. Not sure what else I'll add, more interactivity here is a goal but we'll just have to see how the build comes along. The surfboard leaning up against the wall isn't for sale yet but you can ride one at the docks nearby...

Across the lagoon from the bar is a dock (lower right) that will eventually be attached to some kind of boathouse. I'm experimenting with a surfboard rental system here. The rentals are free use boards that operate for 15 minutes and self-erase when the rental is over or when you hop off - anyone can take a ride around the island on one of them. The boards themselves will be available in the near future, Hope Tesio will have the Second Wildlife scripted versions available in the Seaside vendor hut along with her classic version and I'll have a Second Wildlife branded version for sale as well at Seaside. I still have some scripting details to clean up before we can put these out for sale, so in the short term come visit and give the free rentals a try! (BTW, they'll also work on the Something Fishy sim will have limited particle/sound effects due to script permissions on that sim.)



11/26
   
Second Wildlife Updates (TM): Finally some updates I can let everyone know about! The wands are done and in the vending machines. The summoner's wand can be found with the three critter wands in the Garden Wildlife vending machine. This wand has 5 spells total, but only the first one is unlocked. The wand tracks how many shots are used and only when you've used the lower spells enough will the higher ones become available. Saying ? in chat will cause the wand to tell you what spell it's learning and how far along it is to unlocking the next ability. The later spells take a good deal of use to unlock, and I did test unlocking all the spells so I know it can be done with enough time & patience. Although anyone can fire off shots all afternoon to get to the last spell, it's a tedious process - trust me - and normal fun use over time should get most people to the last spell eventually. This wand is only available at the Garden Hut on Second Wildlife Island, so be sure to check it out when you have some time to wander over.

Also in the Garden Wildlife vending machine I've updated the gray squirrels. Not only do they drop small twigs occasionally now, but I added a small easter egg for a customer that only those that keep up-to-date here will know about. Basically the trick is to select "Rename" from the options menu, but instead of a name, enter "/8 protect your nuts" and the secret mode is unlocked. When standing up the squirrel holds up a twig as if to warn you away and occasionally says "Protect Your Nuts!!" OK, so it's not exactly highbrow humor but hey it's a fun little secret twist and now you all know about it as well, hehe. I may add in more secret easter eggs to my critters as time goes by, some I'll post about here some I may not. In any case, the twig wielding squirrels are only the gray ones and are now available in the Second Wildlife vending machines.

A third updated item this weekend was the Flying Seagulls at the Seaside Wildlife vending hut. I was alerted to the fact that the newer versions don't scale the sound at all (older versions had an on/off option that worked but was replaced with fully adjustable sound) so I went ahead and fixed that. The sound adjust fix should help out those that want to use the seagulls in areas where the old emitter was just too intrusive, such as near apartment complexes.

I'll need to update all external vending machines with the new squirrels and seagulls, I'll update them as quickly as I can but as always the newest stuff can easily be found at the main shop location. I'd promised a park update as well, and there are quite a few changes to let everyone know about but I'm already running a little long here so I'll save it for later in the week. I have more projects in the works as well, so be sure to check back in the near future!



11/15

   
Second Wildlife Updates (TM): Lately I wish I had more time to get things done, I have so many ideas for things I want to do and can't seem to generate them in SL as fast as I can think them up. I do have a couple (or more) new items to announce though.

First, for the Seaside Vendor I've added an XL version of the bamboo drawbridge (pictured above) that adds 4 meters of water passage over the standard version. All the other functionality remains - same open/close action, same steel drum melody, etc.

Secondly, I've finished up some wands I had kinda wanted to do for Halloween. The bats took up more time than I expected, but such is the way of new design development (more on that shortly). These wands give off colorful surface effects and particles. And if you're holding one in your right hand you can voice command a projectile to shoot! Each wand produces different types of shots, the red one shown above does 20% damage when the projectile hits if land has damage turned on. Other wands summon tiny critters - spiders, grasshoppers, etc. depending on the type. Currently the Gothic vendor has the Shard wand for sale and the Garden vendor has the Spider wand for sale. The others will be available in a day or two as I get vendor textures done up. Also, the Summoners Wand (which can produce any of the available summons) is still getting some detailed textures and fine tuning. I want it to be the wand from the set most people aspire to own, so it'll get sharper/prettier textures as well as a learning sequence - you won't be able to summon spiders until you've used the shard enough times, etc. It also has it's own secret spell that will be the last unlocked, I just need to decide how difficult to make the last spells to unlock. You all know I'll have to make it a good challenge ;)

Gothic Wildlife (TM): Speaking of challenges, I wanted to update everyone on the bats that have taken so much of my time recently. Looks like the 0.14's are much more stable so far although Fabry did have one unlink so I made a few further adjustments and placed the updated v0.15 in the Gothic vendor. As an aside, I have some early prototypes from August that are still running without problems in various sims, so this still appears to be a rare SL glitch. I'm keeping my fingers crossed that Fabry doesn't see any more issues, he was pretty much able to break every bat I gave him within hours before the latest two versions. Such is new development, I do want to continue using the design techniques I developed for the bats as they have produced the best visual results imho (check out some of the bats in the Second Wildlife Gothic area if you haven't already) so I'm continuing to monitor these closely as time goes by. The bottom line seems to be if you're not having problems with your bats by now you're probably ok, and the newest ones seem to be much more reliable. As always I'll stand by my work so IM me if you do have problems and I'll upgrade any misbehaving pets if they can't be fixed.

Ok enough of that, I have more to report regarding park updates, but I'll save that for the next blog post!




11/08

Second Wildlife Updates (TM): I've received my first batch of data from the new vendors, and I am hopeful I'll be able to get more of the things customers love most out there. For instance, did you know Second Wildlife customers prefer Light Coffee to Dark Coffee by nearly 3 to 1? Or that Black/blu Rats and Ghost Rats are among the most rare of their species? Well ok, so it's not exactly Earth-shattering data, but does provide entertaining reading, maybe I'll learn something useful as I look closer at the numbers over the next few months.

I've had a few bug fixes come up in recent days I wanted to get out to you loyal readers. One customer discovered a lock-up in her cricket, I went through the scripting and sure enough found an issue & fixed it. The new Crickets & Gothic Crickets have been placed out in all the Vending machines. The fixed version is v4.50, if your cricket isn't making any sounds or you simply want to upgrade just make a folder with your name on it and drop in your cricket(s). I'll return your folder with the latest best version replacements.

The new bats also required some troubleshooting this week and I have to give a thankful h/t to FabryFloz as he was very patient in helping me locate a difficult to isolate SL bug (gotta love SL for it's hidden issues). The poor guy had a half dozen bats lose their wings on his sim, and I was unable to repeat the bug at the Second Wildlife shop. Thanks to his help I was able to add a workaround to deal with SL's tendency to erase batwings and I've updated all the bats in the vendors with the latest version v0.14 as of today. If anyone wants to update their bats to the latest version just create a folder with your name on it and drop your bat(s) into it. Send me that folder for free upgrades/replacements. I've only heard from one other customer concerning this issue, so it doesn't seem to be very common, however the upgrade is free (and I'll return your folder usually within a day) so I'd recommend everyone take advantage of the replacement offer. Remember, if you already have v0.14 or higher you should be in good shape. Oh, and in case you're wondering I never did find FabryFloz's missing bat wings... SL ate them??

I also have a new product I'm working on, and hope to have available soon. Once the above item updates quiet down I'll finish up the project and announce it formally. Until then, here's a teaser photo to help hold you over until the next post :)




10/24

Gothic Wildlife (TM): Sorry everyone for the long delay in getting another post up. It seems I need a breather after doing a major release like the bats, it takes a lot out of me building & testing them. BTW, if you haven't had a chance yet to see the bats in action, there's a YouTube video here (h/t to Hodgie Garfield who made & posted the video - thanks!) Fortunately I do also have a couple of small releases to announce so fear not!

Another Halloween critter, I modified a garden cricket with glowing red eyes for the Goth vendor. He's a bit larger and has darker textures as well. When he chirps the eyes glow brightly, then go back out. These are already in the Gothic Hut vendor, I'll place some out in the Gothic park area soon and add to the external vendors as well at a later time.

I also needed a fog machine for the graveyard, and wanted one I could program to be off during the day except in October (as Halloween approaches). So, I made one. The graveyard area has some running, and I added to the Gothic Vendor. These are copyable, just like the tiki torches in the Seaside Vendor so you can buy one and place as many out as you need. I calculated the fog generation in case you're wondering, and each generator should have only about 90 particles out at any given time. So, these shouldn't interfere with other particle generators even if you have a few of them out.



10/4
       
Gothic Wildlife (TM): I've been a little late catching up here. I've put some new critters out for sale. The Halloween Crab on the left is similar to the others, except with bright new textures and he has a habit of eating dead kelp (as well as the fresh variety) in October. This was a critter I had planned on back when I introduced the crabs at Seaside, but put off to celebrate Halloween. He's definitely my new favorite of the three crabs I now have for sale. I'll have him in the Seaside vendors shortly as well, in case people are only looking for sea life so they won't miss this beach crawler (although the goth landscape is coming along nicely and worth a visit anyhow)!

The big news however is the pair of Bats I've placed in the Gothic vending machine. They are only *two prims* and include animated wings! They have 4 operational modes and a bunch of optional settings:

Freeze Mode - Same as every other animal.
Hover Mode - There's a couple bats hovering inside the Goth Hut, basically they are animated but don't move.
Loop Fly Mode - They'll circle the outer limit of the boundary you define, there's a few circling the Bates Motel in the Goth area.
Free Fly Mode - They'll fly randomly within your limits.

Additionally, they can have the "Sleep" function turned on. When the sun begins to rise, they'll head to the home point and wrap up their wings and hang upside down for the day. You can also save individual sleep points (up to four places) and the bat will choose a saved point to sleep at instead of heading to the home point! Also, the bats in the vendors are set to no-physics as a default, but there is an option to turn physics on & off to suit your needs! The usual options also apply - sound adjustment, friend access, range adjustments, etc.

These guys took a ton of time to develop, so hopefully they live up to people's expectations. I've tried some new things both in modeling & scripting so definitely check the live ones out at Second Wildlife's Gothic area, and if you like them please share the news with your friends, I rely on my customers to support further animal development. I'll try to put out another Goth critter this month to celebrate Halloween if I can fit one in.



09/26

Seaside Wildlife (TM): I'm a little behind these days keeping up with announcements - fall yard work is upon us here and I'm trying to keep ahead of the falling leaves! I took some time last week to release the kelp food for the crabs. I decided to try an alpha texture on a sculpted prim for a different look. If sculpted prims ever get flexi I may add flex to these as well. Anyhow, if you set these out & your crabs have food seeking turned on they'll occasionally crawl over and snip at the kelp! Around 18 days after the first rez the kelp will go bad, and another 7 days or so later it'll die & need to be replaced. Just like the cheese, these go for 15L's so they're practically free. Again, these are primarily sold for so little as a reward for teleporting/visiting the main shop and are meant to serve as a reminder to visit often to see new releases.

Gothic Wildlife (TM): I'm still hard at work on Halloween critters. I'll try to have at least a couple ready for Monday, October 1st so mark your calendars! I'll post details here when I have them out in the vendors. The latest critter is going to exceed anything I've done so far IMHO. I've tried some experimental stuff that seems to be working well so far, so I can't wait to finish them up & get them out for everyone to see.



09/14


Garden Wildlife (TM):
I've continued landscaping various parts of the Second Wildlife Sim, I'm going to shift over to concentrating on the Goth area shortly in celebration of Fall & Halloween. I did want to do a couple quick updates, so I set out for sale the little critter above. He's a European version of the red squirrel, they're essentially the same as their North American cousins except for darker red fur and long tufts of hair behind their ears. These guys are in the vendor at Second Wildlife's Garden Hut, I'll try to roll them out to the rest of my vendors today.

Seaside Wildlife (TM): Based on feedback from customers and on my own personal experimentation, I've updated the crab scripts. I think these versions (v0.10) will perform better. One note, I've found people setting their crabs out to 'Run' and they were tripping up on the ground if it was higher than the home point. The new code adjusts for the land height now, but turning 'Ground On' in the Options menu will work much better if these animals are set loose at terrain height. Also, phys objects do not like abrupt terrain changes. I've adjusted the code to handle transitions to steep terrain better but the best suggestion I can give is to smooth your land or set the crab's limits such that they remain on smoothly changing terrain. Just a couple helpful hints, and yes I now see how much of a pain phys animals are to develop - I'll keep at them, but I wish SL was a bit more forgiving with phys objects. All the 'live' crabs at Second Wildlife are running the new code, I'll update the vendors with these new versions by tonight as well.

As always, stop by the sim and check out the changes, I'm trying to keep adding new pathways, etc. If you have any suggestions as to what you'd like to see added to the landscape, drop me an IM. I'm trying to make this a fun place to hang out, so there'll be more benches, etc. soon but I can always use other people's perspective on what to add.



09/09

Second Wildlife (TM): Everything has finally been moved out of Kishijoten, whew!  All my items have been updated with new landmarks (I hope, drop me an IM if anyone out there gets an old landmark to Kish in a package) and I just finished updating the Garden Wildlife animal scripts.

Garden Spiders can now be worn! And the Garden Rats and Squirrels now have floating text during setup and I've arranged the menus to be similar to all the other updated animals. All the vendors in Second Wildlife now have the latest animals in them. I'll update the Garden Wildlife (TM) web page shortly, as well as all the standalone vendors across SL. As always, I get nervous messing with established scripts. The Garden animals are testing fine since the updates, but if anyone discovers a glitch let me know so I can fix it. I'll also provide free upgrades for any malfunctioning critters should there be any issues found. I've set out a bunch of the new versions in Second Wildlife, so I'll keep my eyes on them over the next few days, as I mentioned they do seem to be quite happy so far.



09/01


Gothic Wildlife (TM): The Move continues. The Goth section at Kishijoten never lived up to what I wanted so I've taken the time to do a much nicer landscape for the new Gothic Wildlife area at Second Wildlife. Above are a few snapshots of what the new home looks like so far. There's a pathway that leads through the Gothic Wildlife area and there are a variety of  looks as one walks through, from the barren peninsula with it's rickety old rope bridge to the claustrophobic cane plant pathway that leads to what will become the Gothic Cemetery. There's still much to be done, but I hope to have this area landscaped by October so I can start placing out new critters. Not much else to report just yet, but wanted to share some pretty pictures of the landscaping work that's kept me preoccupied lately.



08/22

   
Gothic Wildlife (TM):
I've been trying to clear the Goth area in Kish so i can set for sale a large section of land. Above is the latest picture of the Goth vending hut. I'm trying for a creepy atmosphere, for those of you that (like me) enjoy a good scare now & then. Definately turn off the sun and turn on the background music while visiting! New signs in Kish will offer LM's to the new location. I've also updated the Gothic Wildlife (TM) animals - and they were in dire need of updating...

The Gothic Rats now have all the functionality of their Running Rat cousins (Naming Ability, Multi-User Access, Food Seek, etc.) plus an extra option - Glowing Red Eyes. For maximum creepiness, turn on this option and watch for them at nighttime! The prim count has also been reduced to 8 prims. A new version is now available as well - a Ghost Rat. He's basically the same as the Gothic Rat except with translucent body parts and Glowing Green eyes, and he eats Ghost Cheese, hehe. Moldy cheese for the Gothic rats can be bought from the Gothic vendors in the hut, after ~13 days it becomes etheral and the Gothic Rats won't eat it... but Ghost Rats do love etheral cheese!

The Dropping Tarantulas have also been updated. The "Show Sns" command now works for any size sensing area (even I was having a hard time with the previous version), the sensing & drop adjustment menus re-post themselves after each adjustment and the code was generally cleaned up so that setting up the spiders should be much smoother now. I've also added a new function - you can now WEAR your Tarantula! This was from a request I had, though you may find these spiders look much larger on your shoulder than they did when dropping from a tree. When attached, the web goes invisible and the legs become animated. The Garden Spider will eventually get the same treatment, and perhaps eventually other animals.

These revised animals will be available in the vendors around SL in the near future, but can be purchased at Second Wildlife (TM) today in the new Gothic Vending Hut. Come check out the new location!



08/16

Seaside Wildlife (TM): So much going on, where do I start? First I apologize to anyone that's had trouble reaching me, I've tried fitting in some vacation time in-between all the work I've been doing so I've been away quite a bit and IM's are often capped. However I have some long-awaited good news...


Momma Blue Whales are here!! I've been testing them at Second Wildlife and they are ready to set loose on the grid! At 30 meters long, these whales are HUGE, and require a great deal of space to swim. The ground avoidance scripting works well though, so in smaller areas they should do fine (probably as small as 40x40m), though the movements may seem a little confined.
There's also the option to set Momma Whales out in "float" mode as well where they will be animated but won't attempt to swim around the area.

There's a Momma Blue Whale in the Southwest corner of the Second Wildlife Sim for those of you that would like to see one swimming around.
I've improved the baby blue whales scripting as well, much better ground avoidance and improved mom-link behaviors. Anyone that has a baby blue that wants to upgrade to version 2.1, simply drop your whale into a folder with your name on it and send me the folder, I'll return it with the latest version newborn whale. I'll make an announcement shortly in the Second Wildlife group, but those of you that have been paying attention can get your Momma Blue Whale today at the Seaside vending hut http://slurl.com/secondlife/Second Wildlife/117/139/24/.



08/04

Seaside Wildlife (TM): Still working away at the Seaside Island on the Second Wildlife (TM) sim. I've started working out the Garden area as well, so hopefully I'll start transferring operations over to the new Sim very soon.

In the meantime, I've started updating product landmarks and am doing some menu updates to try to get most of my animal's menus to have a similar layout & feel. I updated the seagulls this week. Those of you that pick one up may notice some small changes, such as the help text that appears above the base when setting up your seagull, the Options menu that includes full sound volume control as well as a new Access option so you can give your friends menu access. There is also an 'Instructions' button on the Main Menu that will give you set-up instructions (so you no longer need to look in the animal's inventory for help). Many of these Improvements I'll carry over to other animals as I update their Landmarks.

   
Speaking of other animals, I have an all-new critter to announce - Second Wildlife (TM) crawling crabs! Each of these crabs are only 2 prims and include animated legs that move faster as the crabs crawl around faster. There are several running around Seaside Island on the new Sim and I've released the Beta versions of the crabs into the Seaside Vendor there as well. These new critters are my first official physical motion animals. I've been very cautious to avoid phys movements in animals because when done incorrectly they can drag down server performance. However, physical movements do provide very realistic behaviors so there will always be a place for that type of movement engine. I've been testing these in a number of locations and their sim impact so far has been minimal, as I had wanted, so they appear to be ready for sale. After a few more days of testing I'll release them to all the other vending machines I have out. They also eat fresh kelp which I need to model up and place out soon as well. Stop by the new Second Wildlife (TM) sim today to check out these new critters in action!



07/27

Second Wildlife (TM): The new home is coming along slowly but is beginning to look very nice. Seaside Island is about 1/2 covered. The Vending Hut is open for business holding both the Seaside vending machine and the Garden vending machine, I'll add the Gothic machine soon as well. Landmarks to the new place are posted in Kishijoten so be sure to grab one, I'm not sure how much longer I'm going to hold onto Kish land.

To the West I've created an underwater stairway that will eventually lead to an Oceanic pathway between Second Wildlife (TM) and Something Fishy (TM). BTW, if you happen to visit Maggies Island on my West side, the land was terraformed by yours truely for her. I also need to get on with the Garden section, I've placed a drawbridge but need to work out the riverwalk. The drawbridge & tikki torches can also be purchased from the seaside vendor inside the Vending Hut.

I'm also working on a new little critter for the Seaside Island area, I'll let you know when I get it a little farther along.



07/22


Second Wildlife (TM): Yesterday morning I had a message arrive - "Your new island has been delivered!" Woo-hoo! Yes, I decided it was finally time to try an island as I was quickly outgrowing Kishijoten. It'll take some time to transfer things over and I want to sell off Kish to lower my Tier payments ASAP... but wow... all those prims I now have to play with... can hardly sleep with so many unused prims at my disposal!

I spent some time yesterday creating the terrain map, and not bad for a first try, if I say so myself. Plenty of room to expand and the land portions are the center sphere w/Seagulls from the Second Wildlife (TM) Icon. Maggie Morgan (from Something Fishy in Kishijoten) has also purchased an Island and will be located on my western border. We plan to do some kind of undersea path between the two sims.

I'm working on the Seaside Wildlife section first since that will probably be the easiest section to build, the pic above is as much as I've been able to do in 12 hours since the island was delivered. The Seaside section will cover the land created by the two flying seagulls on the map and includes a tidal pool for jellyfish & other small sea life. There is also a lagoon for small whales and other larger marine life.The very center of the Seaside Wildlife section contains the Vending Hut where all my vending machines will be housed until I can expand further.

I hope to have enough done today to start updating landmarks, and I'll have signs out so visitors to Kishijoten are aware the move is about to occur. Not sure when the 'official' move will occur, the island probably won't even show on the map for a few days. The sim name is "Second Wildlife"  and it is open to the public unofficially. Very exciting - and a little scary - but Second Wildlife (TM) has just taken another step to becoming a real business (granted an artistic version of one) in Second Life. And again, many thanks to those of you out there supporting my work, this island could not exist without your support. So, come enjoy the new place when you have the time, I promise to have plenty of little gems down the road to enjoy now that prim usage is not an issue ;) And in the short term there will be plenty of changes between visits as I build a new world!

p.s. I've already moved the hammock to the new island in case anyone was looking for it, hehe.



07/17

Garden Wildlife: The vending machine in the Second Wildlife (TM) garden area has been updated with the latest version Running Rats - there are now 5 colors to choose from! The Running Rats are one of my oldest critters and I felt they needed a serious update. The original Brown is now joined by Black, Black/Blue, White and White w/Brown spots. Sculpted prims cut the prim count down to only 7 prims per rat! Also, I've added many of the Squirrel functions (you can now name your rats, friends/partners can be given menu rights, terrain follow has been added, etc).

A new function (Food Seek) has been added as well. As seen in the photo from 7/15 rats are attracted to Second Wildlife
(TM) cheese, that is now on sale in the Garden Wildlife vendor. When Food Seek is turned on and if rats sense cheese nearby they will run to it and nibble for a little while, then when they are full they will scurry off on their merry way. This is my attempt at increasing some traffic through the Second Wildlife (TM) home location. Cheese will only be available at the 'Garden Wildlife' vendor, and will only cost about 15L - the trade off is that it expires after ~7 days (once rezzed) and will then need to be replaced. This is meant only to be a means to pull in some traffic so I have no plans to do a copy version, nor a non-expiration version, nor a bulk box. The effect is quite cool to watch, and is IMHO worth the trip to Second Wildlife and 15L's for a rodent snack ;) I may continue to offer other snacks for other critters down the line when I have the time to code them up.

All 5 new Running Rats will soon be available in the other vendors, cheese will be on the outside vendor displays but will not be purchasable except at the home location. Until outside vendors are ready, definitely come by the Garden and see the rats poking around the flowerbed and take one home for yourself!



07/15


Garden Wildlife: There have recently been unconfirmed reports of rats running loose in the Cityscapes Subway. Although Cityscapes officials are uncertain as to why there has been an increase in rat sightings, it appears human activity may be partly to blame... a recent photo circulating the web seems to show a careless subway worker left behind a wedge of cheese that has attracted some curiously hungry critters.



07/13


Second Wildlife: Happy Friday the 13th Everyone! If I'd been thinking ahead I would have done Gothic Updates this week... but I've been going in so many directions lately it's hard to keep ahead of it all sometimes. This whole adventure has been a bit of an organic experience, growing and moving in directions I had not expected. Each day brings something new, which is why I decided to take a chance and make this my main job in the first place. As with any new endeavor there are sure to be some growing pains, and I wanted to take a moment to address a couple of them.

First off, my IM's have steadily increased over the past few months and I'm now occasionally getting capped. Should I fail to get back to you after you've sent an IM while I was offline please understand that I may not have actually received it. I try to be diligent in getting back to people, but sometimes a couple of days away from Internet access (uggg!) can cause things to get backed up or lost. Make the best use of the instructions I include with all animals and definitely check here when you have questions. I try to be thorough in both places, and I plan to add a FAQ here in the future to answer the questions I hear most often.

Second, the main shop in Kishijoten seems to be slowly outgrowing it's usefulness, so I need to look into some options there. I'd like a longer, nicer river walk, more water space for the sea life, more prim support for the Garden Wildlife area, more space for the Gothic Wildlife section. Basically I need more land to spread out on. However, Kish isn't going to open up anytime soon so I'm going to have to find a new location soon rather than continue to squeeze more stuff into the existing sim area. I'll be sure to give everyone plenty of notice when I find a new home, but wanted to give an early heads-up to my favorite customers. Um, yes... that would be you! ;)

Garden Wildlife: And now for the latest updates!! I've not had any issues with the new Red Squirrel so I've released him to all my vending machines. The Gray Squirrels also have the same great updates which include the following new enhancements:
        >>    Full range
Sound Volume Adjustment (0% to 100% in 10% increments).
        >>    Name your Squirrel Option, so that now you can personalize your wildlife pet!
        >>    A new Access function in the Options Menu lets you add friends to the menu keylist so they can make adjustments for you.
And of course if you haven't seen the new sculpted squirrel yet you should definitely stop by the Second Wildlife (TM) Garden and check out the little one running around near the vending machine.

Also... I'm continuing to update Garden Wildlife critters so there will be more to share soon. Yes, our Running Rat is due for an update. I've had a few things I've wanted to add for awhile, including some sweet surprises for you rat fans out there. I'll do an entry in a few days with all the good details.



07/02

Seaside Wildlife: I've been catching up on a lot of cleanup that I've needed to do for awhile, there are some enhancements that should be noted today. I've concentrated on the Seaside Wildlife items lately as they were in the greatest need for attention... 

First off, I've changed the Flying Seagull dialog boxes to denote North/South/East/West to help make setting position and tilt a bit easier. This helps in getting the correct placement immeasurably, as someone who's constantly placing these I attest to that. The "Status" button also now reports the Sound On/Off setting as a volume % (either 0% or 100%). I've also added a bulk package option in the new Seaside Vendors throughout SL - 10 Seagulls at a 15% discount, same as my other discount items.


Next I've re-written the Jellyfish code to eliminate the SL bug that would occasionally cause the object to unlink. It required adding 4 prims, but the durability is worth it. I also adjusted the animation settings a bit for improved behavior. By popular request I've added a GIANT jellyfish (see photo) with all the same great features of it's smaller relatives. All of these improved Jellyfish can be found both at Second Wildlife and Something Fishy, plus I've rolled them out in the new Vendors to all my smaller shops.

And lastly (at least for now) I've corrected a minor glitch in the whales where they wouldn't stay facing where one would want in "float" mode, and always snapped to 0-degrees. Now they will float in any position you choose before selecting the command (remember to "Freeze" before attempting to set a position, "Home", then rotate how you want the whale to face).  And for those of you with a tiny pond that want to hear whale calls in your sim I've created a Whale Call soundscape rock you can place out. These are all also available at Something Fishy next door to Second Wildlife. Definitely stop by Second Wildlife and check out the new Giant Jellyfish and Blue Whale in the water near the river walk.



07/01


Second Wildlife (TM): You may begin seeing new vendors in my shops replacing the holo-vendors I've been using. I've been using the holo vendors almost since I've started in Second Life last year, but they have their issues. Updating them is a pain, the 3D displays take time to build, under heavy sim load the holograms don't always rez, and so on. I wanted a good networked vendor system so I bought one and attempted to set it up. However it was only working once or twice before the vendor server would lock up... of course it still took people's money, it just didn't deliver product >.<  I then tried a non-networked texture vendor but the side panel textures wouldn't load, only the main. Could be a change in LSL affected the vendor, or a bug I found with it but who knows since the code was no mod, after two frustrating days dealing with vendors I decided my time would be better spent building my own!

So the vendor on the left in the pic above is the prototype I've begun placing in stores, it replaces the holo-vendor shown on the right. While the new vendors don't display 3D models (everyone is most welcome to visit Second Wildlife (TM) for "live" animals) the texture displays provide much more information than the old display did. I added some changes to make my life easier although building a networked version is something I would like to accomplish at some point, so long as it always works!  The new vendors will provide informational notecards related to the item on the main display screen if you touch the blue "INFO" button at the middle bottom of the vendor. The forward and backward buttons move 4 items each way to display previous and next pages of items, and touching a side panel image makes it the current item and will display it on the main screen.

All in all I believe this will be a better system, both for myself and for customers to use. As my lineup grows this vendor will be much easier to browse through since you can view and skip through 4 items at a time. I'll probably set one each up for Seaside Wildlife (TM) items, Garden Wildlife (TM) items and Gothic Wildlife (TM) items. A side benefit is that my store prim counts will be lower since I'll pull out all the box displays, so I'll probably place more live animals in the stores for people to see and touch. Not sure if I'll ever place the new vendors for sale, I still need to polish them up a bit in any case. But I'm so happy to finally have a good working vendor after a couple of not-so-fun SL days.

Ok, I'll continue a bit later... still have new product announcements to make. Second Wildlife (TM) in Kishijoten has the latest out and for sale, I need to update some documentation still, including this web site. I'll post an entry very soon with all the exciting details!



06/23

Garden Wildlife: The sculptie Red Squirrel is in Beta testing now, you can find one in the Garden area running around near the boxed items. If you feel brave you can buy one, same price as the Gray Squirrels. The code is actually an updated version of the Gray's so there isn't much to go wrong (knock on wood), if anyone finds something let me know and I'll fix it right away. I've added a couple goodies as well.. you can now name your squirrel and you can give menu permissions to your friends! I've added both mods to the Gray Squirrels as well, and if you buy from the boxes in the Garden Wildlife area you'll get the updated Grays. I'll go around and update the vending machines in the next few days, as well as the loose critters in the Wildlife Reserve, and update the Garden Wildlife Page here.  Sheesh, so much work to do, and I have more critters to get to!




06/19


Garden Wildlife:
After a couple of intense software coding weeks, I'm going to take this week to catch my breath a bit. I have a few requests I've received from various people for slightly modified versions of existing products, so I'm going to try to do those small changes and add the revised critters to the vendors for everyone to buy. After two or three of these re-models I'll go back to doing some completely new animals, I have a few new ideas I would like to explore. In the meantime, have a peek at my first fully sculpted animal - this small red squirrel is modeled after one my folks have hanging around their place in RL. They were kind enough to send some photos for me to use for his textures. As for sculpted prims I love the detail I'm able to get from a single prim now but it is so much work to get good shapes. I'm happy with the way this little guy came out, so I will try to keep bringing sculpted animals out. I'll probably add a couple software goodies to this version as well. I'll post more info for everyone when I get this guy and his cousins into the vendors.




06/03


Seaside Wildlife: The new NSBW (TM) baby blue whales v1.0 are looking excellent. I'm going to do some minor tweaks and place them out (hopefully) by tomorrow night in all the shops. I'm going to review transactions for May and send those that bought the beta version a fully released version to replace their earlier versions. At some point I'll go back & finish the momma whales, but I need a break from sea life for a bit. For those of you that have been asking, don't worry I will finish them up - I promise!



05/27

Seaside Wildlife:My first week of SL work has been as crazy as it has been enjoyable. Still getting things taken care of here at home in RL. With the whales updates I haven't had time to get down to some new critters yet, though I hope to very soon. I'll fill everyone in on the projects that have been keeping me busy as they become public!



05/12


Cloud Insoo: As many of you have heard I'm leaving RL work later this month to concentrate on SL businesses. This will free up significant amounts of time for me, especially the 2 hours each day I've spent sitting in a car commuting. I hope to be able to add many cool wildlife pets in the coming months, but will be relying on all of you to keep me going. Early on I'm going to be quite a bit in the red, so if you like the work I do please spread the word and help support me in this new endeavor. It's all very exciting and I'm looking forward to doing something new, something creative and above all, something I've really enjoyed doing. I'll continue to strive for creating some of the best wildlife in SL, so stop by from time to time and see what's new!


- Cloud Insoo

   Second Wildlife, CCO

   http://slurl.com/secondlife/Second Wildlife/117/139/24/