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Welcome to AeryglowWildlife.com (tm), (formally known as SecondWildlife.com)! Our home location in Second Life(tm) is on the server http://slurl.com/secondlife/Aeryglow Wildlife/73/82/26/

We pride ourselves on the craftsmanship of our 3D animal models and scripting that are both realistic, low prim-count & produce little to no sim lag. Hundreds of hours of design, scripting and testing go into each virtual animal. All critters include detailed settings so you can customize each one's desired behavior. We have many scripted animals for you to see and take home with you, come visit today!



Latest News:

11/23
   
Aeryglow Wildlife - Fall Chores: Winter is almost here and the cold weather outside has made pre-winter chores an icy excercise. Thankfully I'm wrapping up my RL duties and I am looking forward to spending more time back indoors with a warm laptop and the virtual wildlife park. At Aeryglow Island I've had some fun with the leaf-raking I've been doing by placing some of my leaves in the garden Teleport Arrival point. I photographed these leaves this year for the ground cover I created - copies can be found in the Gothic sales hut on the eastern side of the island.

I'm also continuing with updates and shop improvements. The Garden shop is mostly updated - the Aeryglow vending machines have all been replaced with purchase panels to make shopping easier. I'm working on the seaside shop next. One of the previously available (but unannounced) objects is now purchasable right in the Seaside shop. This sport surfboard is a ridable board that can do jumps and there's even a scripted trick move included! It's mostly another promo item so it's inexpensive and is a lot of fun to use if you have some water on script-enabled land.

More updates are on the way and I've also been spending some time doing some very cool stuff for Cranial Tap Inc. - there's a lot of unique technology there I don't get to talk about, but as a team we get to do some very creative things. Sometimes I wish I could share more of what we do there, but then that's one of the reasons why I keep Aeryglow running... it's a much more public side of the work I do.



11/9
   
Aeryglow Wildlife - Window Shopping: I've been taking some time to improve the visitor experience at the main shop location. While the vending machines work well at some of my off-island locations, they make shopping for more than one person at a time a little more difficult. And besides, the main shop has plenty of spare prims so I'm replacing the vending machines with panel boxes. For those of you that camera-shop (like I often do) this will let you plant your avatar anyplace nearby and view all the textures at your leisure. Other shop changes include better tp arrival locations, and improved signs. The Garden area is nearly finished, I hope to have the other buildings updated in the near future as well.

Also, if you haven't been by the new greenhouse yet, take a walk into it and check out the jungle plants Hodgie has installed & set for sale. In other news I'm still involved with Cranial Tap development so I'll offline a bit more than usual. I have more animal updates to announce soon as well. Looks like November is going to be another busy month!




10/27
   
Gothic Wildlife - Happy Halloween 2008: Halloween is nearly here and Aeryglow's holiday release is finally complete and set for sale in the Gothic Hut! This years release is a series of baby Dragonlets. These Dragonlets are only 1 prim and are fully animated. They operate in up to 5 modes:

    * The standard Freeze, Float, Loop Flight and Free Flight are available (same as the bats & birds of prey).
    * New for this release is a *Follow Mode* that allows your Dragonlet to follow you around your land!
        - Your Dragonlet will fly just over your shoulder as you move around the sim.
        - When its energy is up you may see occasional dragon breath effects or a Dragonlet call.
        - When its energy is low your Dragonlet will attempt to rest on your shoulder.

There are a number of special behaviors as well.

Each Dragonlet creates it's own unique personality on first rez. Also, each Dragonlet type has its own special dragon breath effects. All standard options apply including sound settings, friend access settings, food (Dragonlets eat small critters - Garden Mice, Garden Rats, Squirrels, with more to come) and the Perch Settings are now found in the Options Menu. Up to 4 Perch locations can be saved, either by moving the Dragonlet into position & selecting "Perch Save" or by manually entering a position. In Loop or Free Flight mode the critter will rest at the closest saved Perch Location when it becomes tired. Just as with my other flying creatures, the more space you have the faster and better your Dragonlet will fly in Free Flight mode.

I've put many many many hours into creating this new release, I hope it lives up to expectations for everyone. Currently there are five versions to choose from - Poison Dragonlet, Lightning Dragonlet, Ice Dragonlet, Fire Dragonlet and Emerald Dragonlet. In time I'll add more versions to the mix. For now, these new creatures can be found in boxes on the wall of the Gothic Wildlife Hut on the Island. There's a couple flying around as well so come visit and adopt a Dragonlet of your own for Halloween!



10/19

Jungle Wildlife - A Little More Green: If you've been by the Jungle area at Aeryglow Island you may have noticed a new greenhouse has been put in. The Hodgey's have put in a beautifully built house for their tropical plants. Being the newest area of the park the Jungle section will need more work (and more new critters). For now though, feel free to check out the cool new building and plant life. On the beach nearby you'll also find some seals playing, sleeping and swimming.

In other news, I've been hard at work on a new critter for Halloween. I'm still finalizing the details, but should have some specific details by next weekend. For now you'll have to be satisfied with the pic above. I promise the new animal will be worth the wait! Also, it appears I'll be getting pulled away to do more work for Cranial Tap so I may be harder to get hold of from time to time. I do try to keep up with IM's, but if you have an important question or need help and I don't respond in a timely fashion please drop me a notecard in case my IM's have become capped or in case an IM gets lost on logout, etc. Beyond that, stay tuned for the latest news on the next release. I'll post again when I have more details to share.



10/9

Gothic Wildlife - Welcome Fall: I had a customer ask about ground leaves the other day and at the time I was contemplating what to do special for Halloween. I thought that it has been awhile since I've really updated the Gothic area of the island and I have never really been happy with the ground leaves I had put down last year there.

In RL the leaves are falling off the trees outside so I took a camera & recorder and snapped some fresh texture pics and recorded myself walking through some deeper patches of leaves. After processing the photos and sound clips I created a wavy sculpted shape and wrote up a script that causes the leaf patches to make sounds when Avatars walk across the leaves. The whole effort went rather well and I much prefer the new ground cover to the older plain leaves I had down.

I've boxed up 4 types of ground leaf coverings and placed the boxes in the Gothic Props vending machine. Each box comes with 3 sizes of the given type all of which are copy (and no trans/mod.) The Gothic area now has the new coverings placed out to walk through as well, stop by and try walking through them for fun! ("hey you kids! get off my leaves!!") hehe.

Ohhh, I almost forgot. I did decide on a good critter to do for Halloween, but you'll have to wait just a bit longer while I work on it. I have a lot of cool fun ideas I want to try on this one... we'll see how much I can squeeze in before I have to let this next animal loose for the Holiday.



10/3

Garden Wildlife - Mice in the House!: By popular demand I've released a set of mice that are similar to the garden rats but only 1/4 the size. As seen in the pic above they are also more rounded than the larger Garden Rats. Aside from their appearance they have all the same functionality of their cousins, including food seeking (they like fresh cheese). I've replaced one of the rats near the Garden Vending Hut entrance with a mouse so stop by if you'd like to see for yourself the differences between the two types.



10/1

Aeryglow Wildlife(tm) - Props Updates: I've been working on updating props the last few days. The props web page has undergone some changes & I'll continue to improve it over the next few days. There are additional pages now to help make navigating the web site a bit easier. So... on with the props info:
   
The Gothic vending hut now has a dedicated props machine. I've improved the grave fogger so that it will produce fog for viewers further away. There is also a modified food item now available there - Dead Kelp. Halloween Crabs will eat Dead Kelp during October, and once it wears out the kelp becomes Ethereal Kelp which Ghost Crabs can then eat (so you don't need to wait for the Seaside Fresh Kelp to die and then expire).
       
Over at the Seaside Hut I've added two new versions of the copyable Tiki Torches. There's a torch with a clean new wooden post and a version with an older wooden post plus the bamboo version that has been available all along. All of these have been updated to the new business name as well. I've already updated the Seaside Props vending machine with the new torches today.

And lastly, over at the Jungle Wildlife Props vending machine I have placed a copy of the jungle bridge into the vendor. I've set the jungle bridge for sale directly as well, but the vendor's version has wooden posts that may be more fitting for most jungle environments rather than the park's green marble ones. I don't usually put park objects up for sale (it's usually more work than it's worth) however this one seemed fitting to place in the Jungle Props vendor where I would like to have more items to choose from. I may add various lengths  to choose from (they're no-mod since they don't scale well... shorter spans really require reworking the bridge). In other Jungle updates I've also improved the Birds of Prey scripting as well with some minor bug fixes for stalling, etc. I've been running the fixed code for some time now and the new birds were added to the vending machines today.

That's the bulk of the updates for now I'll have more to report very soon... oh, and don't forget to check out the new Seals!!!



9/26

Seaside Wildlife - Something Fishy(tm) Part II: Finally, another all-new animal to announce!! These guys were a lot of work, and I especially tried to get the swimming physics to be as realistic as possible. So, now the all-new Nature's Smart(tm) Seals are finally up for sale! Again, these are being released in partnership with Something Fishy(tm) so you can find them at both of our locations.

Like most of the other Aeryglow Wildlife(tm) animals these seals operate in any of four modes - Freeze, Sit, Run & Gnd Run. Freeze, Sit & Run use only non-phys movements (no swimming) and keep the seal on a level surface. In Gnd Run mode these are the first animals I've done that move in two operational settings. Above the sim water level they crawl around as any seal would do on land. When they encounter sim water they splash around until they find deep enough water and will then begin physics-enabled swimming.

There are many little details I've added to these guys, and if you'd like to see live versions there are some living on the western border of Aeryglow Wildlife(tm) island. From the live seal sounds to the eyes that open & close and unique personalities, there's a lot of work that's gone into these new animals. There are currently four seals to choose from - a Caspian Seal, a Harp Seal and two Harbor Seals (one brown, one gray).

Definitely come visit and check out the new creations and be sure to spread the word to your friends, especially if they are looking for the latest unique Aquatic Sea animals for their sim.



9/24
   
Garden Wildlife - Something New: I wanted to note a couple of new Garden items I released this week. The Garden Food & Props vending machine now has a Garden Rock that  has the same sculpty-ball reduction scripting as the carrots, but this object is copy & trans so you can place multiple rocks if needed or share with your friends. The rock only addresses the known SL balloon bug and doesn't feed the bunnies as the carrots do, but being able to place a number of them out should make them very useful. I'll start including them in the bunny packages instead of the carrots going forward.

Speaking of bunnies, I was asked to do a Snow Bunny. I've gone ahead and done one (see the pic above) and it can be found in the Garden Wildlife Single Animal vending machine. I've also added it to a couple of the mixed rabbit packages. In behaviors & features this rabbit is the same as the others I've done. It's the custom skin (and cute pink nose) which sets this one apart from the others. Enjoy!



9/23
    
Seaside Wildlife - Something Fishy(tm) Part I: My SL(tm) friends are starting to wonder if I'm still alive. I am, I've just been working my tail off on a new project. This latest critter is going to be a sea animal and is a partnership with Maggie Morgan at Something Fishy(tm) next door to Aeryglow Wildlife(tm). The new critter is nearly finished and I'm testing it now - hopefully it'll be ready for release this weekend. While the testing continues I'll tell you the story of how this creation came to be, it's been a long time in arriving...

Back when I was new to SL(tm) and was starting out my little shop, Maggie sold me some land next to her shop. We became good friends and soon I needed more prim space for my growing park. She gave me some nearby land in exchange for a couple of jointly-created animals. The first animal I scripted for her was the Blue Whale family. Soon after completing the whales, I went on to do other animals to help pay the bills - since we split the income for the joint creations I needed to do some independent creations to cover tier.

She agreed to let me give her a rain-check on the second animal and not long after the whales were released Maggie decided she wanted to get an Island. I decided to go along for the ride and our two islands were born. Once again I was trying to catch up with tier, meanwhile new technologies brought new design opportunities - sculpted prims, Havoc Updates, and now Mono LSL. As a content creator I've had my hands full and throughout the past year Maggs has been very patient & understanding.

A few months ago Maggie asked me if I'd thought much about the second animal. I asked her what she would like to have at Something Fishy(tm), adding that we should do something cool and unusual. She gave me some ideas and soon I was off doing research & thinking up how much I could do with the current LSL/Prim environment. Early this month I showed Maggie the first rough draft of our new animal - and she was ecstatic. I'm so glad she's going to be pleased with this new creation and I can't wait to share with all of you.  My next post will go into the new critters details, don't worry I promise it won't be much longer so stay tuned for Part II ...



9/15
        
Aeryglow Wildlife(tm) - Access Not Denied: Well my trip went well... so far as two 10-hour car rides can go (aaack - stupid road construction, nothing like converting a 5-lane highway to one lane every couple hundred miles!) Although I was exhausted when I returned I was able to fix the access list bug on all the Garden animals on Friday. The vending machines on the island are up to date, I just need to get all of the live critters updated - most of the easily accessible ones, such as near the tp arrival point, have been brought up to date already.

I also created a few specialized bulk mixed packages for the Garden Wildlife mixed package vending machine. The new bulk boxes include smaller mixes of colors vs the full mix boxes - so you can get just the light or dark or earth-tone, etc. I'll continue to add new bulk options down the line.

I'm also working hard to finish up a new release. I'll have something of note this coming weekend and will announce in-group when I have something more concrete. It's good to be home, now I have to get back to doing some hard work :)



9/9

Aeryglow Wildlife(tm) - Summer Trips: I'm heading off on a trip for a few days, so my IM's will most likely get capped while I'm gone. As I prepare to head out I've discovered a small glitch in the new scripting for the Access lists (the animals may not recognize names in the list) - if anyone is having issues with this drop me a note card & I'll make arrangements to upgrade your animal when I return. I've updated the Squirrels and Luv Bunnies with the fix & placed them in the Garden Vending machines. I'll get the rest of the new critters when I get back.

With any luck I'll be back in a few days and continue with the updates & releases!



9/2

Aeryglow Wildlife(tm) - Mono-Mono-Mono!!!: I've been working my tail off this last week, so let's get to all the good new info...

v1.31 Garden Rats: Before the mono release I was updating the "Second Wildlife" Garden Rats to "Aeryglow Wildlife(tm)" Garden Rats. I've added three new colors - Slate, Beige and Cinnamon. I've also added the ability to use Garden Rats as "Food" for the Birds of Prey (requires the latest revision birds, see below). Just like the squirrels, the rats 'play dead' for a few minutes when caught before returning to scurrying about. I've also added some owner detection so that they'll randomly wander towards you if they notice you're nearby. With Mono available as I finished up the changes I recompiled & tested the Garden Rats using LSL Mono.

v0.37 Birds of Prey: The birds of prey have received the greatest benefits from the conversion to LSL Mono. The added calculation speed & memory have allowed me to add some much needed improvements, including the following...
    - Improved Ground Avoidance: I've added scripting to help better avoid the ground in hilly areas.
    - Improved Ground Collision: When collisions can't be avoided, the scripts handle collisions better.
    - Improved Perching: The perch list clears on rez now, and the birds reach their perches more often on landing.
    - Support of Garden Rats for potential prey (requires Rat version 1.31 or higher) when food seeking is 'On', adds energy to birds.
    - Various other flying/hunting/landing improvements.
These have also been flying well for a few days using LSL Mono, of all the recent animal upgrades these have been among the most satisfying. This revision is in the vending machines now.

v0.36 Rabbits & Bunnies: With the rats running well under LSL Mono, I went back & recompiled the recently updated rabbits. These have been running happily, same as the Garden Rats.

v4.30 Squirrels: These were the latest animals to be recompiled to Mono. With the extra moving scripted prims they were more work to update than the other animals. I just finished them up yesterday and have been testing them since. They have been running well, and should not appear to operate any different from their non-Mono cousins.

All of the LSL Mono animals are now available from the vending machines. Compiling in Mono is a bit of a pain, I'm sure it'll take some getting used to. Generally, the animals don't behave much different from before - as I've mentioned previously, I already script animals to help minimize their impact on their sim whenever possible. The biggest differences are the improvements mentioned above, and in busy sims the lower resource use will definitely help keep lag at bay. As I release new animals or continue updates I'll continue to script using Mono. With these latest releases I'll keep a close eye out for any bugs, Mono is still new and any changes - even when they're made to improve behaviors - can introduce unintended glitches. I've tried to catch all the possible bugs, as always my goal is to provide the best possible scripting that I am able to.

Well, all the new changes should keep everyone happy for a little while until I can get the next new items out. I'll keep working hard, I have some new ideas I want to try, I'll post about them soon (hopefully)!



8/25

Aeryglow Wildlife(tm) - The Beauty is in the Details: I'm continuing to review and refine the all-new scripting for the bunnies & crabs. In all the improved scripts are performing as expected with only some minor tweaking required. I'm still working on adjusting the chat frequency on the luv bunnies to meet the expectations of myself and of all of you out there. I've also closed some minor glitches with all the bunnies/crabs and improved some of the status info. The animal food has also been updated with improvements in appearance and scripting. All of these changes are available in the food & animals now out for sale - I went through and updated all the vendors and 'live' critters.

LSL Mono is still on its way to SL(tm), I'm working on some updates that will hopefully make the best use of Mono. My next update will hopefully have some good news along these lines... I'll keep my fingers crossed that the roll out goes well for Linden Labs(tm) this week.



8/15

Aeryglow Wildlife(tm) - Rabbit Multiplication: I'm still awaiting LSL Mono, which has been postponed yet again so I'm continuing with updates. This week I've updated the cute little bunny critters with all-new scripts and new rabbit types. As you can see above we now have quite a collection, including some broken coats and new colors including Chocolate, Gray, Yellow, Violet, etc. One new rabbit - the Psychedelic Bunny - even has a color-changing fur coat! I've improved the Luv Bunny heart jewels shape as well. In all there are now 18 rabbits/bunnies to choose from. Keeping up with so many variants is becoming some work, I don't know how Maggie Morgan next door does it with Fishy (she has hundreds of fish to keep going). I do enjoy the variety though, it's fun to try out different color combinations and patterns to see what works and what doesn't. The end result is a more colorful SL(tm) existence.

All of the scripts have been completely revised. Most of the changes were to free up memory and improve processing speeds, reduce lag, etc. and won't be immediately visible. The 'Food' option is back now ('On' is the default setting) so users can turn off the Food seeking to further reduce resource use if they desire. Also, many of you have asked about their chat setting - the chat was good for a single rabbit but could become too cumbersome with multiple rabbits running about. I've greatly reduced the chat frequency for version 0.30 and included a method for turning off bunny chat. The secret is to open the "Options" menu, then select "Rename". At the rename prompt, type and enter "/8 no chat" to toggle chat on or off. Other minor improvements include better Status info and some behavior adjustments.

For the time being, the new versions are only available from the Garden Wildlife vending machine at the main shop. The Multi-Pack vending machine has some new mixed packs - an updated Rabbit Mixed Pack, updated Bunny Mixed Pack and a new Luv Bunny Pair Pack. I'll update the 'live' bunnies nearby and offsite vending machines as I get the free time.



8/1

Aeryglow Wildlife(tm) - More Crawlie Updates!: More Updates and New Releases to announce! Crab scripts have been overhauled to work better with the new physics engine. I've also added a sitting mode where they'll randomly look around while remaining in place. Also, three new crabs have been added to the family - a Red Crab based on Christmas Island Red Crabs, a Rock Crab based on the Atlantic Rock Crabs I used to find on the beach when I was a young child, and a Ghost Crab which glows in the dark & eats Ethereal (expired) Kelp! Additionally, the new/updated crabs are all compatible with the Animal Finder. All of the new versions are available from the Seaside Hut on Aeryglow Wildlife (tm) Island.

In other news, the Seaside Hut is undergoing some renovations. I've split up the multi-pack/single-pack/props items into separate vending machines to make shopping easier. Hope & Hodgie's vending machines have been moved upstairs and I've added elevators to carry shoppers up to the second floor. I'll post a pic here once the new building is finished.

Lastly, the updated crickets have been added to the vending machines. All new crickets now include Animal Finder Support. I'll be away for a few days, in the meantime enjoy the updated releases!



7/25
       
Aeryglow Wildlife(tm) - Bald Eagles!: I have a new Bird of Prey to announce, thanks to some texture work by Hodgey Hogfather. If you haven't been to Hodgie's Nature Stand, stop by the Aeryglow Wildlife(tm) Garden area to see some of their flowers & pick up a landmark from one of their signs. Hodgie & Hodgey do some great texture work and as an Eagle expert Hodgey wanted to try improving the golden eagle skin to more closely match real-life feather patterns and do a bald eagle. The results look great and I've applied the new skins to the latest version eagles. He did admit that texturing animals can be challenging work, especially with the amount of prim torture I seem to create. Despite the challenge the skin came out wonderfully and the new Bald Eagles are flying around the mountain at the main shop location.

I've also been refining the bird scripts further for improved performance. If your bird is having issues drop me a notecard and I'll be happy to upgrade your bird to the latest version. I'm still awaiting LSL Mono so that I can add better ground avoidance. The birds flying around the mountain seem to be doing much better but do occasionally get trapped by the near vertical rise, so make the best use of your home point and limits to minimize the chances of flying into tall mountains! I'll keep trying to improve this behavior over time.

In other news, I've updated the crickets so that they'll respond to the Animal Finder. Although they don't move around they are very small and hard to see, plus the latest SL viewers seem to cut out smaller objects more easily than in the past. That combination makes the Animal Finder compatability nice to have. The new versions will go into the vending machines in early August, and I've updated the crickets I can find on the island (I have a few more to locate still) but will get the rest of those sitting out this weekend.

The Garden area at the Aeryglow Wildlife(tm) island has been converted over to the new group finally, that just leaves the Gothic area to do, plus I need to close out the older 'Second Wildlife' group. I have a new group of completely updated animals almost ready to announce, I hope to have them ready by early next week - the updates do include some new models as well as scripting improvements. I'm trying to implement all of the improvements you've asked for as I go through and update animals to the new business name. I'll keep everyone posted as they all get completed.



7/17
           
Aeryglow Wildlife(tm) - Crawlie Updates!: Once again I've gotten myself a bit sidetracked. I need to get back to group stuff, but in the meantime check out the latest dropping spider updates at the main shop. As with all my critters I needed to update the names & scripts with the new business name, but the dropping spider has also remained virtually unchanged since I released it back in 2006. Yes, these were among the first of my SL(tm) creations (originally in physical form - now only available that way from the spider and summoner wands.) One spring, when I was slacking on lawn mowing duties a bit, I came across a Yellow Garden Spider in the tall grass and have wanted to do a SL(tm) version inspired by the brightly colored real-life version. The result is shown above on the right - an all new Yellow Garden Spider! I've completely updated the code for smoother, more precise operation and have reduced the prim count to just 4 prims!

I've gone beyond that and created a series of different colored Garden Spiders to choose from, and the multi-pack vending machine has an assorted color 10-pack if you'd like to pick up the whole series and then some. All of these function the same as the original dropping spider. Place them upside-down, adjust the sensor & drop settings and watch them drop down when someone walks nearby.  You can also attach them to yourself (their legs will animate) and carry them around as a familiar. The new brighter textures really stand out when attached.

As a side note... I now remember why I haven't messed with these in so long, the mathematics for getting the animations just right are pretty annoying to work out. I've tried to modify the framework so that I can update these more easily in the future.

As if to test out the new framework I decided to try updating the Gothic Tarantulas as well, and added an all-new spider - a Dropping Black Widow! Again, I reduced the prim count to 4 for the Tarantulas and all of the Gothic spiders get all-new surface and leg textures. I also added a new Brown Tarantula to the available choices. Finally, these versions are closer to what I had originally intended back when I first built them.

I'm not sure what I'll do next, I do still need to update external vending machines and the related web entries here with all the new spiders.
I'll do a group announcement for these soon too to get the word out to everyone. Definitely check out the latest & take some home to play in your Gardens today!






Jungle Wildlife:

    Located in the Northern area of the wildlife island, this region has beautiful vistas and contains animals found in typical jungle settings.

Seaside Wildlife:

   Located at the center of the island is the Seaside Wildlife Reserve. This area specializes in aquatic wildlife and includes some sea life developed in cooperation with Something Fishy.

Garden Wildlife:

   In the Southwest is the garden section with its flowerbeds, meandering pathways and many benches for sitting and taking in all the beauty SL(tm) has to offer.  Here we specialize in garden variety critters that may be found in your own back yard.

Gothic Wildlife:

   The Gothic section features a dead forest and is the place to find the creepy critters you may need for your dungeon, attic, or dark forest environments. These include modified (and twisted) versions of garden variety critters as well as some gothic-themed critters.

 

As one can imagine, scripting & building new critters, landscaping our new home and keeping up a Website is a daunting task. There's always something new being worked on, and I hope you will check back from time to time to see what's new and exciting at Aeryglow Wildlife(tm)!



- Cloud Insoo

   Aeryglow Wildlife (tm), CCO

   http://slurl.com/secondlife/Aeryglow Wildlife/73/82/26/